| Class | Description |
|---|---|
| AchievementEvent |
When the player receives an achievement.
|
| AnvilRepairEvent | |
| ArrowLooseEvent |
ArrowLooseEvent is fired when a player stops using a bow.
|
| ArrowNockEvent |
ArrowNockEvent is fired when a player begins using a bow.
|
| AttackEntityEvent |
AttackEntityEvent is fired when a player attacks an Entity.
|
| BonemealEvent |
This event is called when a player attempts to use Bonemeal on a block.
|
| EntityItemPickupEvent |
This event is called when a player collides with a EntityItem on the ground.
|
| FillBucketEvent |
This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
|
| ItemTooltipEvent | |
| PlayerDestroyItemEvent |
PlayerDestroyItemEvent is fired when a player destroys an item.
|
| PlayerDropsEvent |
Child class of LivingDropEvent that is fired specifically when a
player dies.
|
| PlayerEvent |
PlayerEvent is fired whenever an event involving Living entities occurs.
|
| PlayerEvent.BreakSpeed |
BreakSpeed is fired when a player attempts to harvest a block.
|
| PlayerEvent.Clone |
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event.
|
| PlayerEvent.HarvestCheck |
HarvestCheck is fired when a player attempts to harvest a block.
|
| PlayerEvent.LoadFromFile |
The player is being loaded from the world save.
|
| PlayerEvent.NameFormat |
NameFormat is fired when a player's display name is retrieved.
|
| PlayerEvent.SaveToFile |
The player is being saved to the world store.
|
| PlayerEvent.StartTracking |
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).
|
| PlayerEvent.StopTracking |
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion).
|
| PlayerFlyableFallEvent |
Occurs when a player falls, but is able to fly.
|
| PlayerInteractEvent |
PlayerInteractEvent is fired when a player interacts in some way.
|
| PlayerInteractEvent.EntityInteract |
This event is fired on both sides when the player right clicks an entity.
|
| PlayerInteractEvent.EntityInteractSpecific |
This event is fired on both sides whenever a player right clicks an entity.
|
| PlayerInteractEvent.LeftClickBlock |
This event is fired when a player left clicks while targeting a block.
|
| PlayerInteractEvent.RightClickBlock |
This event is fired on both sides whenever the player right clicks while targeting a block.
|
| PlayerInteractEvent.RightClickEmpty |
This event is fired on the client side when the player right clicks empty space with an empty hand.
|
| PlayerInteractEvent.RightClickItem |
This event is fired on both sides before the player triggers
Item.onItemRightClick(net.minecraft.item.ItemStack, net.minecraft.world.World, net.minecraft.entity.player.EntityPlayer, net.minecraft.util.EnumHand). |
| PlayerOpenContainerEvent |
This event is fired when a player attempts to view a container during
player tick.
|
| PlayerPickupXpEvent |
This event is called when a player collides with a EntityXPOrb on the ground.
|
| PlayerSetSpawnEvent | |
| PlayerSleepInBedEvent |
PlayerSleepInBedEvent is fired when a player sleeps in a bed.
|
| PlayerWakeUpEvent |
This event is fired when the player is waking up.
|
| SleepingLocationCheckEvent |
This event is fired when game checks, if sleeping player should be still considered "in bed".
|
| UseHoeEvent |
This event is fired when a player attempts to use a Hoe on a block, it
can be canceled to completely prevent any further processing.
|