public class AnvilRepairEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description |
|---|
AnvilRepairEvent(EntityPlayer player,
ItemStack output,
ItemStack left,
ItemStack right) |
| Modifier and Type | Method and Description |
|---|---|
float |
getBreakChance() |
ItemStack |
getLeft()
Fired when the player removes a "repaired" item from the Anvil's Output slot.
|
ItemStack |
getOutput() |
ItemStack |
getRight() |
void |
setBreakChance(float breakChance) |
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic AnvilRepairEvent(EntityPlayer player, ItemStack output, ItemStack left, ItemStack right)
public ItemStack getLeft()
public ItemStack getRight()
public ItemStack getOutput()
public float getBreakChance()
public void setBreakChance(float breakChance)