public class PlayerSleepInBedEvent extends PlayerEvent
result contains whether the player is able to sleep. Cancelable.
 HasResult
 MinecraftForge#EVENT_BUS.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description | 
|---|
| PlayerSleepInBedEvent(EntityPlayer player,
                     BlockPos pos) | 
| Modifier and Type | Method and Description | 
|---|---|
| BlockPos | getPos() | 
| EntityPlayer.SleepResult | getResultStatus() | 
| void | setResult(EntityPlayer.SleepResult result) | 
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos)
public EntityPlayer.SleepResult getResultStatus()
public void setResult(EntityPlayer.SleepResult result)
public BlockPos getPos()