Class | Description |
---|---|
BiomeEvent |
BiomeEvent is fired whenever an event involving biomes occurs.
|
BiomeEvent.BiomeColor |
BiomeColor is fired whenever an event involving biome colors occurs.
|
BiomeEvent.CreateDecorator |
CreateDecorator is fired when a BiomeDecorator is created.
|
BiomeEvent.GetFoliageColor |
This event is fired when a biome is queried for its grass color.
|
BiomeEvent.GetGrassColor |
This event is fired when a biome is queried for its grass color.
|
BiomeEvent.GetVillageBlockID |
This event is fired when the village generator attempts to choose a block ID
based on the village's biome.
|
BiomeEvent.GetWaterColor |
This event is fired when a biome is queried for its water color.
|
ChunkGeneratorEvent | |
ChunkGeneratorEvent.InitNoiseField |
This event is fired before a chunks terrain noise field is initialized.
|
ChunkGeneratorEvent.ReplaceBiomeBlocks |
This event is fired when a chunks blocks are replaced by a biomes top and
filler blocks.
|
DecorateBiomeEvent |
DecorateBiomeEvent is fired when a BiomeDecorator is created.
|
DecorateBiomeEvent.Decorate |
This event is fired when a chunk is decorated with a biome feature.
|
DecorateBiomeEvent.Post |
This event is fired after a chunk is decorated with a biome feature.
|
DecorateBiomeEvent.Pre |
This event is fired before a chunk is decorated with a biome feature.
|
DeferredBiomeDecorator | |
InitMapGenEvent | |
InitNoiseGensEvent<T extends InitNoiseGensEvent.Context> | |
InitNoiseGensEvent.Context | |
InitNoiseGensEvent.ContextEnd | |
InitNoiseGensEvent.ContextHell | |
InitNoiseGensEvent.ContextOverworld | |
OreGenEvent |
OreGenEvent is fired when an event involving ore generation occurs.
|
OreGenEvent.GenerateMinable |
GenerateMinable is fired when a mineable block is generated in a chunk.
|
OreGenEvent.Post |
OreGenEvent.Post is fired just after a chunk is populated with ores.
|
OreGenEvent.Pre |
OreGenEvent.Pre is fired just before a chunk is populated with ores.
|
PopulateChunkEvent |
PopulateChunkEvent is fired when an event involving chunk terrain feature population occurs.
|
PopulateChunkEvent.Populate |
PopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature.
|
PopulateChunkEvent.Post |
PopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature.
|
PopulateChunkEvent.Pre |
PopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature.
|
SaplingGrowTreeEvent |
SaplingGrowTreeEvent is fired when a sapling grows into a tree.
|
TerrainGen | |
WorldTypeEvent |
WorldTypeEvent is fired when an event involving the world occurs.
|
WorldTypeEvent.BiomeSize |
BiomeSize is fired when vanilla Minecraft attempts to generate biomes.
|
WorldTypeEvent.InitBiomeGens |
InitBiomeGens is fired when vanilla Minecraft attempts to initialize the biome generators.
|
Enum | Description |
---|---|
DecorateBiomeEvent.Decorate.EventType |
Use CUSTOM to filter custom event types
|
InitMapGenEvent.EventType |
Use CUSTOM to filter custom event types
|
OreGenEvent.GenerateMinable.EventType | |
PopulateChunkEvent.Populate.EventType |
Use CUSTOM to filter custom event types
|