public class RenderBiped<T extends EntityLiving> extends RenderLiving<T>
| Modifier and Type | Field and Description |
|---|---|
ModelBiped |
modelBipedMain |
protected float |
scale |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize) |
RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize,
float p_i46169_4_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(T entity) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic ModelBiped modelBipedMain
protected float scale
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture in class Render<T extends EntityLiving>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<T extends EntityLiving>