public class RenderBat extends RenderLiving<EntityBat>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderBat(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityBat entity) |
protected void |
preRenderCallback(EntityBat entitylivingbaseIn,
float partialTickTime) |
protected void |
rotateCorpse(EntityBat entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderBat(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBat entity)
getEntityTexture
in class Render<EntityBat>
protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityBat>
protected void rotateCorpse(EntityBat entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RenderLivingBase<EntityBat>