public class ModelBiped extends ModelBase
| Modifier and Type | Class and Description |
|---|---|
static class |
ModelBiped.ArmPose |
| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
bipedBody |
ModelRenderer |
bipedHead |
ModelRenderer |
bipedHeadwear |
ModelRenderer |
bipedLeftArm |
ModelRenderer |
bipedLeftLeg |
ModelRenderer |
bipedRightArm |
ModelRenderer |
bipedRightLeg |
boolean |
isSneak |
ModelBiped.ArmPose |
leftArmPose |
ModelBiped.ArmPose |
rightArmPose |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelBiped() |
ModelBiped(float modelSize) |
ModelBiped(float modelSize,
float p_i1149_2_,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ModelRenderer |
getArmForSide(EnumHandSide side) |
protected EnumHandSide |
getMainHand(Entity entityIn) |
void |
postRenderArm(float scale,
EnumHandSide side) |
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setInvisible(boolean invisible) |
void |
setModelAttributes(ModelBase model) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelRenderer bipedHead
public ModelRenderer bipedHeadwear
public ModelRenderer bipedBody
public ModelRenderer bipedRightArm
public ModelRenderer bipedLeftArm
public ModelRenderer bipedRightLeg
public ModelRenderer bipedLeftLeg
public ModelBiped.ArmPose leftArmPose
public ModelBiped.ArmPose rightArmPose
public boolean isSneak
public ModelBiped()
public ModelBiped(float modelSize)
public ModelBiped(float modelSize,
float p_i1149_2_,
int textureWidthIn,
int textureHeightIn)
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBasepublic void setModelAttributes(ModelBase model)
setModelAttributes in class ModelBasepublic void setInvisible(boolean invisible)
public void postRenderArm(float scale,
EnumHandSide side)
protected ModelRenderer getArmForSide(EnumHandSide side)
protected EnumHandSide getMainHand(Entity entityIn)