public class ModelArmorStandArmor extends ModelBiped
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ModelArmorStandArmor() |
|
ModelArmorStandArmor(float modelSize) |
protected |
ModelArmorStandArmor(float modelSize,
int textureWidthIn,
int textureHeightIn) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
getArmForSide, getMainHand, postRenderArm, render, setInvisible, setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelArmorStandArmor()
public ModelArmorStandArmor(float modelSize)
protected ModelArmorStandArmor(float modelSize, int textureWidthIn, int textureHeightIn)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBiped