public class ModelArmorStandArmor extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
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ModelArmorStandArmor() |
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ModelArmorStandArmor(float modelSize) |
protected |
ModelArmorStandArmor(float modelSize,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
getArmForSide, getMainHand, postRenderArm, render, setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelArmorStandArmor()
public ModelArmorStandArmor(float modelSize)
protected ModelArmorStandArmor(float modelSize,
int textureWidthIn,
int textureHeightIn)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBiped