public class ModelZombie extends ModelBiped
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelZombie() |
ModelZombie(float modelSize,
boolean p_i1168_2_) |
Modifier and Type | Method and Description |
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void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
getArmForSide, getMainHand, postRenderArm, render, setInvisible, setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelZombie()
public ModelZombie(float modelSize, boolean p_i1168_2_)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBiped