public class RenderSkeleton extends RenderBiped<EntitySkeleton>
modelBipedMain, scale
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntitySkeleton entity) |
protected void |
preRenderCallback(EntitySkeleton entitylivingbaseIn,
float partialTickTime) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSkeleton(RenderManager renderManagerIn)
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntitySkeleton>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderBiped<EntitySkeleton>
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
getEntityTexture
in class RenderBiped<EntitySkeleton>