public class RenderSlime extends RenderLiving<EntitySlime>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSlime(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntitySlime entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntitySlime entity) |
protected void |
preRenderCallback(EntitySlime entitylivingbaseIn,
float partialTickTime) |
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntitySlime>protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntitySlime>protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture in class Render<EntitySlime>