public class RenderSlime extends RenderLiving<EntitySlime>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderSlime(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntitySlime entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntitySlime entity) |
protected void |
preRenderCallback(EntitySlime entitylivingbaseIn,
float partialTickTime) |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntitySlime>
protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntitySlime>
protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture
in class Render<EntitySlime>