public class RenderZombie extends RenderBiped<EntityZombie>
modelBipedMain, scalebrightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombie(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
protected void |
rotateCorpse(EntityZombie entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayercanRenderName, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityZombie>protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderBiped<EntityZombie>protected void rotateCorpse(EntityZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RenderLivingBase<EntityZombie>