public class RenderZombie extends RenderBiped<EntityZombie>
modelBipedMain, scale
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombie(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
protected void |
rotateCorpse(EntityZombie entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayer
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityZombie>
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderBiped<EntityZombie>
protected void rotateCorpse(EntityZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RenderLivingBase<EntityZombie>