public class RenderBiped<T extends EntityLiving> extends RenderLiving<T>
Modifier and Type | Field and Description |
---|---|
protected float |
field_77070_b |
ModelBiped |
modelBipedMain |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize) |
RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize,
float p_i46169_4_) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(T entity)
Returns the location of an entity's texture.
|
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public ModelBiped modelBipedMain
protected float field_77070_b
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture
in class Render<T extends EntityLiving>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RendererLivingEntity<T extends EntityLiving>