public class RenderZombie extends RenderBiped<EntityZombie>
field_77070_b, modelBipedMainbrightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombie(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
|
protected void |
rotateCorpse(EntityZombie bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayercanRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityZombie>protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderBiped<EntityZombie>protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RendererLivingEntity<EntityZombie>