public class RenderZombie extends RenderBiped<EntityZombie>
field_77070_b, modelBipedMain
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombie(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
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protected void |
rotateCorpse(EntityZombie bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayer
canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityZombie>
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderBiped<EntityZombie>
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<EntityZombie>