public class RenderBat extends RenderLiving<EntityBat>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
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RenderBat(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityBat entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityBat entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
rotateCorpse(EntityBat bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderBat(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBat entity)
getEntityTexture in class Render<EntityBat>protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntityBat>protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RendererLivingEntity<EntityBat>