public class RenderBat extends RenderLiving<EntityBat>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderBat(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityBat entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityBat entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
rotateCorpse(EntityBat bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderBat(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBat entity)
getEntityTexture
in class Render<EntityBat>
protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityBat>
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<EntityBat>