public class RenderSkeleton extends RenderBiped<EntitySkeleton>
field_77070_b, modelBipedMain
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntitySkeleton entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntitySkeleton entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderSkeleton(RenderManager renderManagerIn)
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntitySkeleton>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderBiped<EntitySkeleton>
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
getEntityTexture
in class RenderBiped<EntitySkeleton>