public class RenderSkeleton extends RenderBiped<EntitySkeleton>
field_77070_b, modelBipedMainbrightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
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RenderSkeleton(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntitySkeleton entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntitySkeleton entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderSkeleton(RenderManager renderManagerIn)
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntitySkeleton>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderBiped<EntitySkeleton>protected ResourceLocation getEntityTexture(EntitySkeleton entity)
getEntityTexture in class RenderBiped<EntitySkeleton>