public class RenderSlime extends RenderLiving<EntitySlime>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSlime(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntitySlime entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntitySlime entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntitySlime entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntitySlime>
protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntitySlime>
protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture
in class Render<EntitySlime>