public class RenderSlime extends RenderLiving<EntitySlime>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
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RenderSlime(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntitySlime entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntitySlime entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntitySlime entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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canRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntitySlime>protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntitySlime>protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture in class Render<EntitySlime>