public class ModelBiped extends ModelBase
| Modifier and Type | Field and Description |
|---|---|
boolean |
aimedBow
Records whether the model should be rendered aiming a bow.
|
ModelRenderer |
bipedBody |
ModelRenderer |
bipedHead |
ModelRenderer |
bipedHeadwear
The Biped's Headwear.
|
ModelRenderer |
bipedLeftArm
The Biped's Left Arm
|
ModelRenderer |
bipedLeftLeg
The Biped's Left Leg
|
ModelRenderer |
bipedRightArm
The Biped's Right Arm
|
ModelRenderer |
bipedRightLeg
The Biped's Right Leg
|
int |
heldItemLeft
Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
|
int |
heldItemRight
Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
|
boolean |
isSneak |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelBiped() |
ModelBiped(float modelSize) |
ModelBiped(float modelSize,
float p_i1149_2_,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale) |
void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
setInvisible(boolean invisible) |
void |
setModelAttributes(ModelBase model) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelRenderer bipedHead
public ModelRenderer bipedHeadwear
public ModelRenderer bipedBody
public ModelRenderer bipedRightArm
public ModelRenderer bipedLeftArm
public ModelRenderer bipedRightLeg
public ModelRenderer bipedLeftLeg
public int heldItemLeft
public int heldItemRight
public boolean isSneak
public boolean aimedBow
public ModelBiped()
public ModelBiped(float modelSize)
public ModelBiped(float modelSize,
float p_i1149_2_,
int textureWidthIn,
int textureHeightIn)
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
setRotationAngles in class ModelBasepublic void setModelAttributes(ModelBase model)
setModelAttributes in class ModelBasepublic void setInvisible(boolean invisible)
public void postRenderArm(float scale)