public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Modifier | Constructor and Description |
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ModelZombie() |
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ModelZombie(float modelSize,
boolean p_i1168_2_) |
protected |
ModelZombie(float modelSize,
float p_i1167_2_,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
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postRenderArm, render, setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelZombie()
protected ModelZombie(float modelSize,
float p_i1167_2_,
int textureWidthIn,
int textureHeightIn)
public ModelZombie(float modelSize,
boolean p_i1168_2_)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
setRotationAngles in class ModelBiped