public class ModelWolf extends ModelBase
Modifier and Type | Field and Description |
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ModelRenderer |
wolfBody
The wolf's body
|
ModelRenderer |
wolfHeadMain
main box for the wolf head
|
ModelRenderer |
wolfLeg1
Wolf'se first leg
|
ModelRenderer |
wolfLeg2
Wolf's second leg
|
ModelRenderer |
wolfLeg3
Wolf's third leg
|
ModelRenderer |
wolfLeg4
Wolf's fourth leg
|
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelWolf() |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float p_78086_2_,
float p_78086_3_,
float partialTickTime)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
public ModelRenderer wolfHeadMain
public ModelRenderer wolfBody
public ModelRenderer wolfLeg1
public ModelRenderer wolfLeg2
public ModelRenderer wolfLeg3
public ModelRenderer wolfLeg4
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelBase