public class ModelPlayer extends ModelBiped
Modifier and Type | Field and Description |
---|---|
ModelRenderer |
bipedBodyWear |
ModelRenderer |
bipedLeftArmwear |
ModelRenderer |
bipedLeftLegwear |
ModelRenderer |
bipedRightArmwear |
ModelRenderer |
bipedRightLegwear |
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelPlayer(float p_i46304_1_,
boolean p_i46304_2_) |
Modifier and Type | Method and Description |
---|---|
void |
postRenderArm(float scale) |
void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
renderCape(float p_178728_1_) |
void |
renderDeadmau5Head(float p_178727_1_) |
void |
renderLeftArm() |
void |
renderRightArm() |
void |
setInvisible(boolean invisible) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelRenderer bipedLeftArmwear
public ModelRenderer bipedRightArmwear
public ModelRenderer bipedLeftLegwear
public ModelRenderer bipedRightLegwear
public ModelRenderer bipedBodyWear
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
render
in class ModelBiped
public void renderDeadmau5Head(float p_178727_1_)
public void renderCape(float p_178728_1_)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelBiped
public void renderRightArm()
public void renderLeftArm()
public void setInvisible(boolean invisible)
setInvisible
in class ModelBiped
public void postRenderArm(float scale)
postRenderArm
in class ModelBiped