Class | Description |
---|---|
AchievementEvent |
When the player receives an achievement.
|
AnvilRepairEvent | |
ArrowLooseEvent |
ArrowLooseEvent is fired when a player stops using a bow.
|
ArrowNockEvent |
ArrowNockEvent is fired when a player begins using a bow.
|
AttackEntityEvent |
AttackEntityEvent is fired when a player attacks an Entity.
|
BonemealEvent | |
EntityInteractEvent |
EntityInteractEvent is fired when a player interacts with an Entity.
|
EntityItemPickupEvent | |
FillBucketEvent | |
ItemTooltipEvent | |
PlayerDestroyItemEvent |
PlayerDestroyItemEvent is fired when a player destroys an item.
|
PlayerDropsEvent |
Child class of LivingDropEvent that is fired specifically when a
player dies.
|
PlayerEvent |
PlayerEvent is fired whenever an event involving Living entities occurs.
|
PlayerEvent.BreakSpeed |
BreakSpeed is fired when a player attempts to harvest a block.
|
PlayerEvent.Clone |
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event.
|
PlayerEvent.HarvestCheck |
HarvestCheck is fired when a player attempts to harvest a block.
|
PlayerEvent.LoadFromFile |
The player is being loaded from the world save.
|
PlayerEvent.NameFormat |
NameFormat is fired when a player's display name is retrieved.
|
PlayerEvent.SaveToFile |
The player is being saved to the world store.
|
PlayerEvent.StartTracking |
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).
|
PlayerEvent.StopTracking |
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion).
|
PlayerFlyableFallEvent |
Occurs when a player falls, but is able to fly.
|
PlayerInteractEvent |
PlayerInteractEvent is fired when a player interacts in some way.
|
PlayerOpenContainerEvent | |
PlayerPickupXpEvent |
This event is called when a player collides with a EntityXPOrb on the ground.
|
PlayerSetSpawnEvent | |
PlayerSleepInBedEvent |
PlayerSleepInBedEvent is fired when a player sleeps in a bed.
|
PlayerUseItemEvent | |
PlayerUseItemEvent.Finish |
Fired after an item has fully finished being used.
|
PlayerUseItemEvent.Start |
Fired when a player starts 'using' an item, typically when they hold right mouse.
|
PlayerUseItemEvent.Stop |
Fired when a player stops using an item without the use duration timing out.
|
PlayerUseItemEvent.Tick |
Fired every tick that a player is 'using' an item, see
PlayerUseItemEvent.Start for info. |
PlayerWakeUpEvent |
This event is fired when the player is waking up.
|
SleepingLocationCheckEvent |
This event is fired when game checks, if sleeping player should be still considered "in bed".
|
UseHoeEvent |
Enum | Description |
---|---|
PlayerInteractEvent.Action |