public class FillBucketEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
ItemStack |
current
This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
|
ItemStack |
result |
MovingObjectPosition |
target |
World |
world |
entityPlayer
entityLiving
entity
Constructor and Description |
---|
FillBucketEvent(EntityPlayer player,
ItemStack current,
World world,
MovingObjectPosition target) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final ItemStack current
public final World world
public final MovingObjectPosition target
public ItemStack result
public FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)