public abstract class EntityPlayer extends EntityLivingBase
| Modifier and Type | Class and Description |
|---|---|
static class |
EntityPlayer.EnumChatVisibility |
static class |
EntityPlayer.EnumStatus |
| Modifier and Type | Field and Description |
|---|---|
float |
cameraYaw |
PlayerCapabilities |
capabilities
The player's capabilities.
|
double |
chasingPosX |
double |
chasingPosY |
double |
chasingPosZ |
float |
experience
The current amount of experience the player has within their Experience Bar.
|
int |
experienceLevel
The current experience level the player is on.
|
int |
experienceTotal
The total amount of experience the player has.
|
float |
eyeHeight |
EntityFishHook |
fishEntity
An instance of a fishing rod's hook.
|
protected int |
flyToggleTimer
Used to tell if the player pressed jump twice.
|
protected FoodStats |
foodStats
The food object of the player, the general hunger logic.
|
InventoryPlayer |
inventory
Inventory of the player
|
Container |
inventoryContainer
The Container for the player's inventory (which opens when they press E)
|
Container |
openContainer
The Container the player has open.
|
static java.lang.String |
PERSISTED_NBT_TAG |
BlockPos |
playerLocation
the current location of the player
|
float |
prevCameraYaw |
double |
prevChasingPosX |
double |
prevChasingPosY |
double |
prevChasingPosZ |
float |
renderOffsetX |
float |
renderOffsetY |
float |
renderOffsetZ |
protected boolean |
sleeping
Boolean value indicating weather a player is sleeping or not
|
protected float |
speedInAir |
protected float |
speedOnGround |
int |
xpCooldown
Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
|
arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, field_70741_aB, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, onGroundSpeedFactor, prevCameraPitch, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressIntaddedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj| Constructor and Description |
|---|
EntityPlayer(World worldIn,
GameProfile gameProfileIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
addChatComponentMessage(IChatComponent chatComponent) |
void |
addExhaustion(float p_71020_1_)
increases exhaustion level by supplied amount
|
void |
addExperience(int amount)
Add experience points to player.
|
void |
addExperienceLevel(int levels)
Add experience levels to this player.
|
void |
addMovementStat(double p_71000_1_,
double p_71000_3_,
double p_71000_5_)
Adds a value to a movement statistic field - like run, walk, swin or climb.
|
void |
addPrefix(IChatComponent prefix)
Add a prefix to the player's username in chat
|
void |
addScore(int p_85039_1_)
Add to player's score
|
void |
addStat(StatBase stat,
int amount)
Adds a value to a statistic field.
|
void |
addSuffix(IChatComponent suffix)
Add a suffix to the player's username in chat
|
void |
addToPlayerScore(Entity entityIn,
int amount)
Adds a value to the player score.
|
protected void |
applyEntityAttributes() |
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
void |
attackTargetEntityWithCurrentItem(Entity targetEntity)
Attacks for the player the targeted entity with the currently equipped item.
|
boolean |
canAttackPlayer(EntityPlayer other) |
boolean |
canEat(boolean ignoreHunger) |
boolean |
canHarvestBlock(Block blockToHarvest)
Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
|
boolean |
canOpen(LockCode code)
Check whether this player can open an inventory locked with the given LockCode.
|
boolean |
canPlayerEdit(BlockPos p_175151_1_,
EnumFacing p_175151_2_,
ItemStack p_175151_3_) |
protected boolean |
canTriggerWalking()
returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
prevent them from trampling crops
|
void |
clearItemInUse() |
void |
clonePlayer(EntityPlayer oldPlayer,
boolean respawnFromEnd)
Copies the values from the given player into this player if boolean par2 is true.
|
void |
closeScreen()
set current crafting inventory back to the 2x2 square
|
protected void |
damageArmor(float p_70675_1_) |
protected void |
damageEntity(DamageSource damageSrc,
float damageAmount)
Deals damage to the entity.
|
void |
destroyCurrentEquippedItem()
Destroys the currently equipped item from the player's inventory.
|
void |
displayGui(IInteractionObject guiOwner) |
void |
displayGUIBook(ItemStack bookStack)
Displays the GUI for interacting with a book.
|
void |
displayGUIChest(IInventory chestInventory)
Displays the GUI for interacting with a chest inventory.
|
void |
displayGUIHorse(EntityHorse horse,
IInventory horseInventory) |
void |
displayVillagerTradeGui(IMerchant villager) |
EntityItem |
dropItem(ItemStack droppedItem,
boolean dropAround,
boolean traceItem) |
EntityItem |
dropOneItem(boolean dropAll)
Called when player presses the drop item key
|
EntityItem |
dropPlayerItemWithRandomChoice(ItemStack itemStackIn,
boolean unused)
Args: itemstack, flag
|
protected void |
entityInit() |
void |
fall(float distance,
float damageMultiplier) |
void |
func_175145_a(StatBase p_175145_1_) |
float |
getAbsorptionAmount() |
float |
getAIMoveSpeed()
the movespeed used for the new AI system
|
boolean |
getAlwaysRenderNameTagForRender() |
float |
getArmorVisibility()
When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing
them anyway.
|
BlockPos |
getBedLocation() |
BlockPos |
getBedLocation(int dimension)
A dimension aware version of getBedLocation.
|
float |
getBedOrientationInDegrees()
Returns the orientation of the bed in degrees.
|
static BlockPos |
getBedSpawnLocation(World worldIn,
BlockPos bedLocation,
boolean forceSpawn)
Return null if bed is invalid
|
float |
getBreakSpeed(IBlockState state,
BlockPos pos) |
ItemStack |
getCurrentArmor(int slotIn) |
ItemStack |
getCurrentEquippedItem()
Returns the currently being used item by the player.
|
protected java.lang.String |
getDeathSound()
Returns the sound this mob makes on death.
|
float |
getDefaultEyeHeight()
Returns the default eye height of the player
|
IChatComponent |
getDisplayName()
Get the formatted ChatComponent that will be used for the sender's username in chat
|
java.lang.String |
getDisplayNameString()
Get the currently computed display name, cached for efficiency.
|
ItemStack |
getEquipmentInSlot(int slotIn)
0: Tool in Hand; 1-4: Armor
|
protected int |
getExperiencePoints(EntityPlayer player)
Get the experience points the entity currently has.
|
float |
getEyeHeight() |
protected java.lang.String |
getFallSoundString(int damageValue) |
FoodStats |
getFoodStats()
Returns the player's FoodStats object.
|
GameProfile |
getGameProfile()
Returns the GameProfile for this player
|
ItemStack |
getHeldItem()
Returns the item that this EntityLiving is holding, if any.
|
protected java.lang.String |
getHurtSound()
Returns the sound this mob makes when it is hurt.
|
ItemStack[] |
getInventory()
returns the inventory of this entity (only used in EntityPlayerMP it seems)
|
InventoryEnderChest |
getInventoryEnderChest()
Returns the InventoryEnderChest of this player.
|
ItemStack |
getItemInUse()
returns the ItemStack containing the itemInUse
|
int |
getItemInUseCount()
Returns the item in use count
|
int |
getItemInUseDuration()
gets the duration for how long the current itemInUse has been in use
|
int |
getMaxInPortalTime()
Return the amount of time this entity should stay in a portal before being transported.
|
java.lang.String |
getName()
Get the name of this object.
|
static java.util.UUID |
getOfflineUUID(java.lang.String username) |
int |
getPortalCooldown()
Return the amount of cooldown before this entity can use a portal again.
|
java.util.Collection<IChatComponent> |
getPrefixes() |
int |
getScore() |
int |
getSleepTimer() |
protected java.lang.String |
getSplashSound() |
java.util.Collection<IChatComponent> |
getSuffixes() |
protected java.lang.String |
getSwimSound() |
Team |
getTeam() |
float |
getToolDigEfficiency(Block p_180471_1_)
Deprecated.
|
int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
|
static java.util.UUID |
getUUID(GameProfile profile)
Gets a players UUID given their GameProfie
|
Scoreboard |
getWorldScoreboard() |
int |
getXPSeed() |
double |
getYOffset()
Returns the Y Offset of this entity.
|
void |
handleStatusUpdate(byte id) |
boolean |
hasReducedDebug()
Whether the "reducedDebugInfo" option is active for this player.
|
boolean |
interactWith(Entity targetEntity) |
boolean |
isAllowEdit() |
boolean |
isBlocking() |
boolean |
isEntityInsideOpaqueBlock()
Checks if this entity is inside of an opaque block
|
boolean |
isInvisibleToPlayer(EntityPlayer player)
Only used by renderer in EntityLivingBase subclasses.
|
protected boolean |
isMovementBlocked()
Dead and sleeping entities cannot move
|
protected boolean |
isPlayer()
Only use is to identify if class is an instance of player for experience dropping
|
boolean |
isPlayerFullyAsleep()
Returns whether or not the player is asleep and the screen has fully faded.
|
boolean |
isPlayerSleeping()
Returns whether player is sleeping or not
|
boolean |
isPushedByWater() |
boolean |
isSpawnForced()
Deprecated.
|
boolean |
isSpawnForced(int dimension)
A dimension aware version of isSpawnForced.
|
abstract boolean |
isSpectator()
Returns true if the player is in spectator mode.
|
boolean |
isUser()
returns true if this is an EntityPlayerSP, or the logged in player.
|
boolean |
isUsingItem()
Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton
|
boolean |
isWearing(EnumPlayerModelParts p_175148_1_) |
void |
joinEntityItemWithWorld(EntityItem itemIn)
Joins the passed in entity item with the world.
|
void |
jump()
Causes this entity to do an upwards motion (jumping).
|
void |
moveEntityWithHeading(float strafe,
float forward)
Moves the entity based on the specified heading.
|
void |
onCriticalHit(Entity entityHit)
Called when the player performs a critical hit on the Entity.
|
void |
onDeath(DamageSource cause)
Called when the mob's health reaches 0.
|
void |
onEnchantmentCritical(Entity entityHit) |
protected void |
onItemUseFinish()
Used for when item use count runs out, ie: eating completed
|
void |
onKillEntity(EntityLivingBase entityLivingIn)
This method gets called when the entity kills another one.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
openEditCommandBlock(CommandBlockLogic cmdBlockLogic) |
void |
openEditSign(TileEntitySign signTile) |
void |
openGui(java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
Opens a GUI with this player, uses FML's IGuiHandler system.
|
void |
playSound(java.lang.String name,
float volume,
float pitch) |
void |
preparePlayerToSpawn()
Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned
(only actually used on players though its also on Entity)
|
void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
refreshDisplayName()
Force the displayed name to refresh
|
void |
removeExperienceLevel(int levels) |
boolean |
replaceItemInInventory(int inventorySlot,
ItemStack itemStackIn) |
protected void |
resetHeight()
sets the players height back to normal after doing things like sleeping and dieing
|
void |
respawnPlayer() |
boolean |
sendCommandFeedback()
Returns true if the command sender should be sent feedback about executed commands
|
void |
sendPlayerAbilities()
Sends the player's abilities to the server (if there is one).
|
void |
setAbsorptionAmount(float amount) |
void |
setCurrentItemOrArmor(int slotIn,
ItemStack stack)
Sets the held item, or an armor slot.
|
void |
setDead()
Will get destroyed next tick.
|
void |
setGameType(WorldSettings.GameType gameType)
Sets the player's game mode and sends it to them.
|
void |
setInWeb()
Sets the Entity inside a web block.
|
void |
setItemInUse(ItemStack stack,
int duration)
sets the itemInUse when the use item button is clicked.
|
void |
setReducedDebug(boolean reducedDebug) |
void |
setScore(int p_85040_1_)
Set player's score
|
void |
setSpawnChunk(BlockPos pos,
boolean forced,
int dimension)
A dimension aware version of setSpawnChunk.
|
void |
setSpawnPoint(BlockPos pos,
boolean forced) |
boolean |
shouldHeal()
Checks if the player's health is not full and not zero.
|
void |
stopUsingItem() |
void |
triggerAchievement(StatBase achievementIn)
Will trigger the specified trigger.
|
EntityPlayer.EnumStatus |
trySleep(BlockPos bedLocation) |
protected void |
updateEntityActionState() |
protected void |
updateItemUse(ItemStack itemStackIn,
int p_71010_2_)
Plays sounds and makes particles for item in use state
|
void |
updateRidden()
Handles updating while being ridden by an entity
|
void |
wakeUpPlayer(boolean p_70999_1_,
boolean updateWorldFlag,
boolean setSpawn)
Wake up the player if they're sleeping.
|
void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
int |
xpBarCap()
This method returns the cap amount of experience that the experience bar can hold.
|
addPotionEffect, addRandomDrop, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, canBeCollidedWith, canBePushed, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, decreaseAirSupply, dismountEntity, dropEquipment, dropFewItems, func_110146_f, func_181013_g, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAITarget, getArrowCountInEntity, getAttributeMap, getCombatTracker, getCreatureAttribute, getEntityAttribute, getHealth, getJumpUpwardsMotion, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, handleJumpLava, heal, isChild, isEntityAlive, isEntityUndead, isOnLadder, isOnSameTeam, isOnTeam, isPotionActive, isPotionActive, isPotionApplicable, isServerWorld, kill, knockBack, markPotionsDirty, mountEntity, onChangedPotionEffect, onDeathUpdate, onEntityUpdate, onFinishedPotionEffect, onItemPickup, onKillCommand, onNewPotionEffect, performHurtAnimation, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, resetPotionEffectMetadata, sendEndCombat, sendEnterCombat, setAIMoveSpeed, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updateFallState, updatePotionEffects, updatePotionMetadataaddChatMessage, addEntityCrashInfo, addVelocity, applyEnchantments, applyEntityCollision, canAttackWithItem, canCommandSenderUseCommand, canRenderOnFire, canRiderInteract, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_174817_o, func_181012_aH, func_181014_aG, getAir, getAlwaysRenderNameTag, getBrightness, getBrightnessForRender, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getFlag, getHorizontalFacing, getHoverEvent, getMaxFallHeight, getMountedYOffset, getNBTTagCompound, getParts, getPersistentID, getPickedResult, getPosition, getPositionEyes, getPositionVector, getUniqueID, getVectorForRotation, handleWaterMovement, hasCapability, hasCustomName, hashCode, hitByEntity, interactAt, interactFirst, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onStruckByLightning, playStepSound, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, resetEntityId, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setCommandStat, setCustomNameTag, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setRotation, setSilent, setSize, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic static final java.lang.String PERSISTED_NBT_TAG
public float eyeHeight
public InventoryPlayer inventory
public Container inventoryContainer
public Container openContainer
protected FoodStats foodStats
protected int flyToggleTimer
public float prevCameraYaw
public float cameraYaw
public int xpCooldown
public double prevChasingPosX
public double prevChasingPosY
public double prevChasingPosZ
public double chasingPosX
public double chasingPosY
public double chasingPosZ
protected boolean sleeping
public BlockPos playerLocation
public float renderOffsetX
public float renderOffsetY
public float renderOffsetZ
public PlayerCapabilities capabilities
public int experienceLevel
public int experienceTotal
public float experience
protected float speedOnGround
protected float speedInAir
public EntityFishHook fishEntity
public EntityPlayer(World worldIn, GameProfile gameProfileIn)
protected void applyEntityAttributes()
applyEntityAttributes in class EntityLivingBaseprotected void entityInit()
entityInit in class EntityLivingBasepublic ItemStack getItemInUse()
public int getItemInUseCount()
public boolean isUsingItem()
public int getItemInUseDuration()
public void stopUsingItem()
public void clearItemInUse()
public boolean isBlocking()
public void onUpdate()
onUpdate in class EntityLivingBasepublic int getMaxInPortalTime()
getMaxInPortalTime in class Entityprotected java.lang.String getSwimSound()
getSwimSound in class Entityprotected java.lang.String getSplashSound()
getSplashSound in class Entitypublic int getPortalCooldown()
getPortalCooldown in class Entitypublic void playSound(java.lang.String name,
float volume,
float pitch)
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
protected void onItemUseFinish()
public void handleStatusUpdate(byte id)
handleStatusUpdate in class EntityLivingBaseprotected boolean isMovementBlocked()
isMovementBlocked in class EntityLivingBasepublic void closeScreen()
public void updateRidden()
updateRidden in class EntityLivingBasepublic void preparePlayerToSpawn()
preparePlayerToSpawn in class Entityprotected void updateEntityActionState()
updateEntityActionState in class EntityLivingBasepublic void onLivingUpdate()
onLivingUpdate in class EntityLivingBasepublic int getScore()
public void setScore(int p_85040_1_)
public void addScore(int p_85039_1_)
public void onDeath(DamageSource cause)
onDeath in class EntityLivingBaseprotected java.lang.String getHurtSound()
getHurtSound in class EntityLivingBaseprotected java.lang.String getDeathSound()
getDeathSound in class EntityLivingBasepublic void addToPlayerScore(Entity entityIn, int amount)
addToPlayerScore in class Entitypublic EntityItem dropOneItem(boolean dropAll)
public EntityItem dropPlayerItemWithRandomChoice(ItemStack itemStackIn, boolean unused)
public EntityItem dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
public void joinEntityItemWithWorld(EntityItem itemIn)
@Deprecated public float getToolDigEfficiency(Block p_180471_1_)
public float getBreakSpeed(IBlockState state, BlockPos pos)
public boolean canHarvestBlock(Block blockToHarvest)
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT in class EntityLivingBasepublic void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT in class EntityLivingBasepublic boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom in class EntityLivingBasepublic boolean canAttackPlayer(EntityPlayer other)
protected void damageArmor(float p_70675_1_)
damageArmor in class EntityLivingBasepublic int getTotalArmorValue()
getTotalArmorValue in class EntityLivingBasepublic float getArmorVisibility()
protected void damageEntity(DamageSource damageSrc, float damageAmount)
damageEntity in class EntityLivingBasepublic void openEditSign(TileEntitySign signTile)
public void openEditCommandBlock(CommandBlockLogic cmdBlockLogic)
public void displayVillagerTradeGui(IMerchant villager)
public void displayGUIChest(IInventory chestInventory)
public void displayGUIHorse(EntityHorse horse, IInventory horseInventory)
public void displayGui(IInteractionObject guiOwner)
public void displayGUIBook(ItemStack bookStack)
public boolean interactWith(Entity targetEntity)
public ItemStack getCurrentEquippedItem()
public void destroyCurrentEquippedItem()
public double getYOffset()
getYOffset in class Entitypublic void attackTargetEntityWithCurrentItem(Entity targetEntity)
public void onCriticalHit(Entity entityHit)
public void onEnchantmentCritical(Entity entityHit)
public void respawnPlayer()
public boolean isEntityInsideOpaqueBlock()
isEntityInsideOpaqueBlock in class Entitypublic boolean isUser()
public GameProfile getGameProfile()
public EntityPlayer.EnumStatus trySleep(BlockPos bedLocation)
public void wakeUpPlayer(boolean p_70999_1_,
boolean updateWorldFlag,
boolean setSpawn)
public static BlockPos getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
public float getBedOrientationInDegrees()
public boolean isPlayerSleeping()
isPlayerSleeping in class EntityLivingBasepublic boolean isPlayerFullyAsleep()
public int getSleepTimer()
public void addChatComponentMessage(IChatComponent chatComponent)
public BlockPos getBedLocation()
@Deprecated public boolean isSpawnForced()
public void setSpawnPoint(BlockPos pos, boolean forced)
public void triggerAchievement(StatBase achievementIn)
public void addStat(StatBase stat, int amount)
public void func_175145_a(StatBase p_175145_1_)
public void jump()
jump in class EntityLivingBasepublic void moveEntityWithHeading(float strafe,
float forward)
moveEntityWithHeading in class EntityLivingBasepublic float getAIMoveSpeed()
getAIMoveSpeed in class EntityLivingBasepublic void addMovementStat(double p_71000_1_,
double p_71000_3_,
double p_71000_5_)
public void fall(float distance,
float damageMultiplier)
fall in class EntityLivingBaseprotected void resetHeight()
resetHeight in class Entityprotected java.lang.String getFallSoundString(int damageValue)
getFallSoundString in class EntityLivingBasepublic void onKillEntity(EntityLivingBase entityLivingIn)
onKillEntity in class Entitypublic void setInWeb()
public ItemStack getCurrentArmor(int slotIn)
getCurrentArmor in class EntityLivingBasepublic void addExperience(int amount)
public int getXPSeed()
public void removeExperienceLevel(int levels)
public void addExperienceLevel(int levels)
public int xpBarCap()
public void addExhaustion(float p_71020_1_)
public FoodStats getFoodStats()
public boolean canEat(boolean ignoreHunger)
public boolean shouldHeal()
public void setItemInUse(ItemStack stack, int duration)
public boolean isAllowEdit()
public boolean canPlayerEdit(BlockPos p_175151_1_, EnumFacing p_175151_2_, ItemStack p_175151_3_)
protected int getExperiencePoints(EntityPlayer player)
getExperiencePoints in class EntityLivingBaseprotected boolean isPlayer()
isPlayer in class EntityLivingBasepublic boolean getAlwaysRenderNameTagForRender()
getAlwaysRenderNameTagForRender in class EntityLivingBasepublic void clonePlayer(EntityPlayer oldPlayer, boolean respawnFromEnd)
protected boolean canTriggerWalking()
canTriggerWalking in class Entitypublic void sendPlayerAbilities()
public void setGameType(WorldSettings.GameType gameType)
public java.lang.String getName()
getName in interface ICommandSendergetName in class Entitypublic InventoryEnderChest getInventoryEnderChest()
public ItemStack getEquipmentInSlot(int slotIn)
getEquipmentInSlot in class EntityLivingBasepublic ItemStack getHeldItem()
getHeldItem in class EntityLivingBasepublic void setCurrentItemOrArmor(int slotIn,
ItemStack stack)
setCurrentItemOrArmor in class EntityLivingBasepublic boolean isInvisibleToPlayer(EntityPlayer player)
isInvisibleToPlayer in class Entitypublic abstract boolean isSpectator()
public ItemStack[] getInventory()
getInventory in class EntityLivingBasepublic boolean isPushedByWater()
isPushedByWater in class Entitypublic Scoreboard getWorldScoreboard()
public Team getTeam()
getTeam in class EntityLivingBasepublic IChatComponent getDisplayName()
getDisplayName in interface ICommandSendergetDisplayName in class Entitypublic float getEyeHeight()
getEyeHeight in class Entitypublic void setAbsorptionAmount(float amount)
setAbsorptionAmount in class EntityLivingBasepublic float getAbsorptionAmount()
getAbsorptionAmount in class EntityLivingBasepublic static java.util.UUID getUUID(GameProfile profile)
public static java.util.UUID getOfflineUUID(java.lang.String username)
public boolean canOpen(LockCode code)
public boolean isWearing(EnumPlayerModelParts p_175148_1_)
public boolean sendCommandFeedback()
sendCommandFeedback in interface ICommandSendersendCommandFeedback in class Entitypublic boolean replaceItemInInventory(int inventorySlot,
ItemStack itemStackIn)
replaceItemInInventory in class Entitypublic boolean hasReducedDebug()
public void setReducedDebug(boolean reducedDebug)
public void openGui(java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
mod - The mod trying to open a GUImodGuiId - GUI IDworld - Current Worldx - Passed directly to IGuiHandler, data meaningless Typically world X positiony - Passed directly to IGuiHandler, data meaningless Typically world Y positionz - Passed directly to IGuiHandler, data meaningless Typically world Z positionpublic BlockPos getBedLocation(int dimension)
dimension - The dimension to get the bed spawn forpublic boolean isSpawnForced(int dimension)
dimension - The dimension to get whether to check for a bed before spawning forpublic void setSpawnChunk(BlockPos pos, boolean forced, int dimension)
pos - The spawn point to set as the player-specific spawn point for the dimensionforced - Whether or not the respawn code should check for a bed at this location (true means it won't check for a bed)dimension - Which dimension to apply the player-specific respawn point topublic float getDefaultEyeHeight()
public java.lang.String getDisplayNameString()
public void refreshDisplayName()
public void addPrefix(IChatComponent prefix)
prefix - The prefixpublic void addSuffix(IChatComponent suffix)
suffix - The suffixpublic java.util.Collection<IChatComponent> getPrefixes()
public java.util.Collection<IChatComponent> getSuffixes()