public class EntityHorse extends EntityAnimal implements IInvBasic
Modifier and Type | Class and Description |
---|---|
static class |
EntityHorse.GroupData |
EntityLiving.SpawnPlacementType
Modifier and Type | Field and Description |
---|---|
int |
field_110278_bp |
int |
field_110279_bq |
protected boolean |
horseJumping |
protected float |
jumpPower |
protected int |
temper
"The higher this value, the more likely the horse is to be tamed next time a player rides it."
|
spawnableBlock
field_175502_b, field_175503_c, growingAge
FLEEING_SPEED_MODIFIER, FLEEING_SPEED_MODIFIER_UUID
equipmentDropChances, experienceValue, jumpHelper, livingSoundTime, moveHelper, navigator, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, field_70741_aB, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, onGroundSpeedFactor, prevCameraPitch, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
---|
EntityHorse(World worldIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
allowLeashing() |
protected void |
applyEntityAttributes() |
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
|
boolean |
canCarryChest()
Return true if the horse entity can carry a chest.
|
boolean |
canMateWith(EntityAnimal otherAnimal)
Returns true if the mob is currently able to mate with the specified mob.
|
boolean |
canWearArmor()
Return true if the horse entity can wear an armor
|
EntityAgeable |
createChild(EntityAgeable ageable) |
void |
dropChestItems() |
void |
dropChests() |
protected void |
entityInit() |
void |
fall(float distance,
float damageMultiplier) |
boolean |
func_110239_cn() |
boolean |
func_110253_bW() |
protected void |
func_142017_o(float p_142017_1_) |
boolean |
func_175507_cI() |
protected java.lang.String |
getAngrySoundName() |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
protected EntityHorse |
getClosestHorse(Entity entityIn,
double distance) |
protected java.lang.String |
getDeathSound()
Returns the sound this mob makes on death.
|
protected Item |
getDropItem() |
float |
getEyeHeight() |
float |
getGrassEatingAmount(float p_110258_1_) |
boolean |
getHasReproduced() |
int |
getHorseArmorIndexSynced()
Returns type of armor from DataWatcher (0 = iron, 1 = gold, 2 = diamond)
|
double |
getHorseJumpStrength() |
float |
getHorseSize() |
java.lang.String |
getHorseTexture() |
int |
getHorseType()
Returns the horse type. 0 = Normal, 1 = Donkey, 2 = Mule, 3 = Undead Horse, 4 = Skeleton Horse
|
int |
getHorseVariant() |
protected java.lang.String |
getHurtSound()
Returns the sound this mob makes when it is hurt.
|
protected java.lang.String |
getLivingSound()
Returns the sound this mob makes while it's alive.
|
int |
getMaxSpawnedInChunk()
Will return how many at most can spawn in a chunk at once.
|
int |
getMaxTemper() |
float |
getMouthOpennessAngle(float p_110201_1_) |
java.lang.String |
getName()
Get the name of this object.
|
java.lang.String |
getOwnerId()
Gets the horse's owner
|
float |
getRearingAmount(float p_110223_1_) |
protected float |
getSoundVolume()
Returns the volume for the sounds this mob makes.
|
int |
getTalkInterval()
Get number of ticks, at least during which the living entity will be silent.
|
int |
getTemper() |
int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
|
java.lang.String[] |
getVariantTexturePaths() |
void |
handleStatusUpdate(byte id) |
int |
increaseTemper(int p_110198_1_) |
boolean |
interact(EntityPlayer player)
Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
|
boolean |
isAdultHorse() |
static boolean |
isArmorItem(Item p_146085_0_)
Returns true if given item is horse armor
|
boolean |
isBreeding() |
boolean |
isBreedingItem(ItemStack stack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
|
boolean |
isChested() |
boolean |
isEatingHaystack() |
boolean |
isHorseJumping() |
boolean |
isHorseSaddled() |
protected boolean |
isMovementBlocked()
Dead and sleeping entities cannot move
|
boolean |
isOnLadder()
returns true if this entity is by a ladder, false otherwise
|
boolean |
isRearing() |
boolean |
isSterile()
Return true if the horse entity is sterile (Undead || Mule)
|
boolean |
isTame() |
boolean |
isUndead()
Used to know if the horse can be leashed, if he can mate, or if we can interact with him
|
void |
makeHorseRearWithSound() |
void |
moveEntityWithHeading(float strafe,
float forward)
Moves the entity based on the specified heading.
|
void |
onDeath(DamageSource cause)
Called when the mob's health reaches 0.
|
IEntityLivingData |
onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata)
Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
when entity is reloaded from nbt.
|
void |
onInventoryChanged(InventoryBasic p_76316_1_)
Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
openGUI(EntityPlayer playerEntity) |
protected void |
playStepSound(BlockPos pos,
Block blockIn) |
boolean |
prepareChunkForSpawn() |
void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
|
boolean |
replaceItemInInventory(int inventorySlot,
ItemStack itemStackIn) |
void |
setBreeding(boolean breeding) |
void |
setChested(boolean chested) |
void |
setEating(boolean eating) |
void |
setEatingHaystack(boolean p_110227_1_) |
void |
setHasReproduced(boolean hasReproducedIn) |
void |
setHorseArmorStack(ItemStack itemStackIn)
Set horse armor stack (for example: new ItemStack(Items.iron_horse_armor))
|
void |
setHorseJumping(boolean jumping) |
void |
setHorseSaddled(boolean saddled) |
void |
setHorseTamed(boolean tamed) |
void |
setHorseType(int type) |
void |
setHorseVariant(int variant) |
void |
setJumpPower(int jumpPowerIn) |
void |
setOwnerId(java.lang.String id) |
void |
setRearing(boolean rearing) |
void |
setScaleForAge(boolean p_98054_1_)
"Sets the scale for an ageable entity according to the boolean parameter, which says if it's a child."
|
boolean |
setTamedBy(EntityPlayer player) |
void |
setTemper(int temperIn) |
protected void |
spawnHorseParticles(boolean p_110216_1_)
"Spawns particles for the horse entity. par1 tells whether to spawn hearts.
|
void |
updateRiderPosition() |
void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
canDespawn, consumeItemFromStack, getBlockPathWeight, getExperiencePoints, getPlayerInLove, isInLove, resetInLove, setInLove, updateAITasks
addGrowth, func_175501_a, getGrowingAge, isChild, onGrowingAdult, setGrowingAge, setScale, setSize
detachHome, getHomePosition, getMaximumHomeDistance, hasHome, hasPath, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, setHomePosAndDistance, updateLeashedState
canAttackClass, canBeSteered, canPickUpLoot, clearLeashed, despawnEntity, dropEquipment, dropFewItems, eatGrassBonus, enablePersistence, faceEntity, func_110146_f, func_175448_a, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentArmor, getEntitySenses, getEquipmentInSlot, getHeldItem, getInventory, getJumpHelper, getLeashed, getLeashedToEntity, getLookHelper, getMaxFallHeight, getMoveHelper, getNavigator, getNewNavigator, getRenderSizeModifier, getVerticalFaceSpeed, interactFirst, isAIDisabled, isNoDespawnRequired, isNotColliding, isServerWorld, onEntityUpdate, playLivingSound, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setEnchantmentBasedOnDifficulty, setEquipmentBasedOnDifficulty, setEquipmentDropChance, setLeashedToEntity, setMoveForward, setNoAI, spawnExplosionParticle, updateEntityActionState, updateEquipmentIfNeeded
addPotionEffect, addRandomDrop, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, canBeCollidedWith, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, func_181013_g, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttributeMap, getCombatTracker, getCreatureAttribute, getEntityAttribute, getFallSoundString, getHealth, getJumpUpwardsMotion, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSwingProgress, getTeam, handleJumpLava, heal, isEntityAlive, isEntityUndead, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, markPotionsDirty, mountEntity, onChangedPotionEffect, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onKillCommand, onNewPotionEffect, performHurtAnimation, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, resetPotionEffectMetadata, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updateFallState, updatePotionEffects, updatePotionMetadata, updateRidden
addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEnchantments, applyEntityCollision, canAttackWithItem, canCommandSenderUseCommand, canRenderOnFire, canRiderInteract, canTriggerWalking, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_174817_o, func_181012_aH, func_181014_aG, getAir, getAlwaysRenderNameTag, getBrightness, getBrightnessForRender, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getFlag, getHorizontalFacing, getHoverEvent, getMaxInPortalTime, getMountedYOffset, getNBTTagCompound, getParts, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleWaterMovement, hasCapability, hasCustomName, hashCode, hitByEntity, interactAt, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onKillEntity, onStruckByLightning, playSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, resetEntityId, resetHeight, sendCommandFeedback, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setCommandStat, setCustomNameTag, setDead, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setRotation, setSilent, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptional
public int field_110278_bp
public int field_110279_bq
protected boolean horseJumping
protected int temper
protected float jumpPower
public EntityHorse(World worldIn)
protected void entityInit()
entityInit
in class EntityAgeable
public void setHorseType(int type)
public int getHorseType()
public void setHorseVariant(int variant)
public int getHorseVariant()
public java.lang.String getName()
getName
in interface ICommandSender
getName
in class Entity
public boolean isAdultHorse()
public boolean isTame()
public boolean func_110253_bW()
public java.lang.String getOwnerId()
public void setOwnerId(java.lang.String id)
public float getHorseSize()
public void setScaleForAge(boolean p_98054_1_)
setScaleForAge
in class EntityAgeable
public boolean isHorseJumping()
public void setHorseTamed(boolean tamed)
public void setHorseJumping(boolean jumping)
public boolean allowLeashing()
allowLeashing
in class EntityLiving
protected void func_142017_o(float p_142017_1_)
func_142017_o
in class EntityCreature
public boolean isChested()
public int getHorseArmorIndexSynced()
public boolean isEatingHaystack()
public boolean isRearing()
public boolean isBreeding()
public boolean getHasReproduced()
public void setHorseArmorStack(ItemStack itemStackIn)
public void setBreeding(boolean breeding)
public void setChested(boolean chested)
public void setHasReproduced(boolean hasReproducedIn)
public void setHorseSaddled(boolean saddled)
public int getTemper()
public void setTemper(int temperIn)
public int increaseTemper(int p_110198_1_)
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class EntityAnimal
public int getTotalArmorValue()
getTotalArmorValue
in class EntityLivingBase
public boolean canBePushed()
canBePushed
in class EntityLivingBase
public boolean prepareChunkForSpawn()
public void dropChests()
public void fall(float distance, float damageMultiplier)
fall
in class EntityLivingBase
public void onInventoryChanged(InventoryBasic p_76316_1_)
onInventoryChanged
in interface IInvBasic
public boolean getCanSpawnHere()
getCanSpawnHere
in class EntityAnimal
protected EntityHorse getClosestHorse(Entity entityIn, double distance)
public double getHorseJumpStrength()
protected java.lang.String getDeathSound()
getDeathSound
in class EntityLivingBase
protected Item getDropItem()
getDropItem
in class EntityLiving
protected java.lang.String getHurtSound()
getHurtSound
in class EntityLivingBase
public boolean isHorseSaddled()
protected java.lang.String getLivingSound()
getLivingSound
in class EntityLiving
protected java.lang.String getAngrySoundName()
protected void playStepSound(BlockPos pos, Block blockIn)
playStepSound
in class Entity
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityLiving
public int getMaxSpawnedInChunk()
getMaxSpawnedInChunk
in class EntityLiving
public int getMaxTemper()
protected float getSoundVolume()
getSoundVolume
in class EntityLivingBase
public int getTalkInterval()
getTalkInterval
in class EntityAnimal
public boolean func_110239_cn()
public boolean func_175507_cI()
public java.lang.String getHorseTexture()
public java.lang.String[] getVariantTexturePaths()
public void openGUI(EntityPlayer playerEntity)
public boolean interact(EntityPlayer player)
interact
in class EntityAnimal
public boolean canWearArmor()
public boolean canCarryChest()
protected boolean isMovementBlocked()
isMovementBlocked
in class EntityLivingBase
public boolean isUndead()
public boolean isSterile()
public boolean isBreedingItem(ItemStack stack)
isBreedingItem
in class EntityAnimal
public void onDeath(DamageSource cause)
onDeath
in class EntityLivingBase
public void onLivingUpdate()
onLivingUpdate
in class EntityAnimal
public void onUpdate()
onUpdate
in class EntityLiving
public void setEatingHaystack(boolean p_110227_1_)
public void setRearing(boolean rearing)
public void makeHorseRearWithSound()
public void dropChestItems()
public boolean setTamedBy(EntityPlayer player)
public void moveEntityWithHeading(float strafe, float forward)
moveEntityWithHeading
in class EntityLivingBase
public void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT
in class EntityAnimal
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT
in class EntityAnimal
public boolean canMateWith(EntityAnimal otherAnimal)
canMateWith
in class EntityAnimal
public EntityAgeable createChild(EntityAgeable ageable)
createChild
in class EntityAgeable
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
onInitialSpawn
in class EntityLiving
public float getGrassEatingAmount(float p_110258_1_)
public float getRearingAmount(float p_110223_1_)
public float getMouthOpennessAngle(float p_110201_1_)
public void setJumpPower(int jumpPowerIn)
protected void spawnHorseParticles(boolean p_110216_1_)
public void handleStatusUpdate(byte id)
handleStatusUpdate
in class EntityAnimal
public void updateRiderPosition()
updateRiderPosition
in class Entity
public static boolean isArmorItem(Item p_146085_0_)
public boolean isOnLadder()
isOnLadder
in class EntityLivingBase
public float getEyeHeight()
getEyeHeight
in class Entity
public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
replaceItemInInventory
in class EntityLiving