public class InventoryBasic extends java.lang.Object implements IInventory
Constructor and Description |
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InventoryBasic(IChatComponent title,
int slotCount) |
InventoryBasic(java.lang.String title,
boolean customName,
int slotCount) |
Modifier and Type | Method and Description |
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void |
clear() |
void |
closeInventory(EntityPlayer player) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
void |
func_110132_b(IInvBasic p_110132_1_) |
void |
func_110134_a(IInvBasic p_110134_1_) |
ItemStack |
func_174894_a(ItemStack stack) |
IChatComponent |
getDisplayName()
Get the formatted ChatComponent that will be used for the sender's username in chat
|
int |
getField(int id) |
int |
getFieldCount() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
|
void |
openInventory(EntityPlayer player) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setCustomName(java.lang.String inventoryTitleIn)
Sets the name of this inventory.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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public InventoryBasic(java.lang.String title, boolean customName, int slotCount)
public InventoryBasic(IChatComponent title, int slotCount)
public void func_110134_a(IInvBasic p_110134_1_)
public void func_110132_b(IInvBasic p_110132_1_)
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public int getSizeInventory()
getSizeInventory
in interface IInventory
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setCustomName(java.lang.String inventoryTitleIn)
public IChatComponent getDisplayName()
getDisplayName
in interface IWorldNameable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public void markDirty()
markDirty
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory