public class RenderHorse extends RenderLiving<EntityHorse>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderHorse(RenderManager rendermanagerIn,
ModelHorse model,
float shadowSizeIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityHorse entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityHorse entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderHorse(RenderManager rendermanagerIn, ModelHorse model, float shadowSizeIn)
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityHorse>
protected ResourceLocation getEntityTexture(EntityHorse entity)
getEntityTexture
in class Render<EntityHorse>