public class RenderGuardian extends RenderLiving<EntityGuardian>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderGuardian(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityGuardian entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntityGuardian entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityGuardian entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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boolean |
shouldRender(EntityGuardian livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, func_177105_a, renderLeash
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderGuardian(RenderManager renderManagerIn)
public boolean shouldRender(EntityGuardian livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class RenderLiving<EntityGuardian>
public void doRender(EntityGuardian entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityGuardian>
protected void preRenderCallback(EntityGuardian entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityGuardian>
protected ResourceLocation getEntityTexture(EntityGuardian entity)
getEntityTexture
in class Render<EntityGuardian>