public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
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RenderGiantZombie(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityGiantZombie entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RendererLivingEntity<EntityGiantZombie>protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntityGiantZombie>protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture in class Render<EntityGiantZombie>