public class RenderIronGolem extends RenderLiving<EntityIronGolem>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderIronGolem(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityIronGolem entity)
Returns the location of an entity's texture.
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protected void |
rotateCorpse(EntityIronGolem bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderIronGolem(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
getEntityTexture
in class Render<EntityIronGolem>
protected void rotateCorpse(EntityIronGolem bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<EntityIronGolem>