public class RenderIronGolem extends RenderLiving<EntityIronGolem>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderIronGolem(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityIronGolem entity)
Returns the location of an entity's texture.
|
protected void |
rotateCorpse(EntityIronGolem bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderIronGolem(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
getEntityTexture in class Render<EntityIronGolem>protected void rotateCorpse(EntityIronGolem bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RendererLivingEntity<EntityIronGolem>