public static class StructureVillagePieces.House4Garden extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
---|
House4Garden() |
House4Garden(StructureVillagePieces.Start start,
int p_i45566_2_,
java.util.Random rand,
StructureBoundingBox p_i45566_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.House4Garden |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175858_1_,
java.util.Random rand,
int p_175858_3_,
int p_175858_4_,
int p_175858_5_,
EnumFacing facing,
int p_175858_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House4Garden()
public House4Garden(StructureVillagePieces.Start start, int p_i45566_2_, java.util.Random rand, StructureBoundingBox p_i45566_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT
in class StructureVillagePieces.Village
public static StructureVillagePieces.House4Garden createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175858_1_, java.util.Random rand, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing facing, int p_175858_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent