public static class StructureVillagePieces.Path extends StructureVillagePieces.Road
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
| Path() | 
| Path(StructureVillagePieces.Start start,
    int p_i45562_2_,
    java.util.Random rand,
    StructureBoundingBox p_i45562_4_,
    EnumFacing facing) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn) | 
| void | buildComponent(StructureComponent componentIn,
              java.util.List<StructureComponent> listIn,
              java.util.Random rand) | 
| static StructureBoundingBox | findPieceBox(StructureVillagePieces.Start start,
            java.util.List<StructureComponent> p_175848_1_,
            java.util.Random rand,
            int p_175848_3_,
            int p_175848_4_,
            int p_175848_5_,
            EnumFacing facing) | 
| protected void | readStructureFromNBT(NBTTagCompound tagCompound,
                    TemplateManager p_143011_2_) | 
| protected void | writeStructureToNBT(NBTTagCompound tagCompound) | 
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagersclearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Path()
public Path(StructureVillagePieces.Start start, int p_i45562_2_, java.util.Random rand, StructureBoundingBox p_i45562_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT in class StructureVillagePieces.Villagepublic void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175848_1_, java.util.Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent