public static class StructureVillagePieces.House3 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
---|
House3() |
House3(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox p_i45561_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.House3 |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175849_1_,
java.util.Random rand,
int p_175849_3_,
int p_175849_4_,
int p_175849_5_,
EnumFacing facing,
int p_175849_7_) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House3()
public House3(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45561_4_, EnumFacing facing)
public static StructureVillagePieces.House3 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175849_1_, java.util.Random rand, int p_175849_3_, int p_175849_4_, int p_175849_5_, EnumFacing facing, int p_175849_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent