PlayerDestroyItemEvent is fired when a player destroys an item.
This event is fired whenever a player destroys an item in
PlayerControllerMP.processRightClick(EntityPlayer, World, ItemStack, EnumHand),
PlayerControllerMP.processRightClickBlock(EntityPlayerSP, WorldClient, ItemStack, BlockPos, EnumFacing, Vec3d, EnumHand),
EntityPlayer.damageShield(float),
ForgeHooks.getContainerItem(ItemStack),
PlayerInteractionManager.processRightClick(EntityPlayer, World, ItemStack, EnumHand),
NetHandlerPlayServer.processPlayerBlockPlacement(CPacketPlayerTryUseItem)
and
NetHandlerPlayServer.processRightClickBlock(CPacketPlayerTryUseItemOnBlock).
original contains the original ItemStack before the item was destroyed.
(@link #hand) contains the hand that the current item was held in.
This event is not
Cancelable.
This event does not have a result.
HasResult
This event is fired from
ForgeEventFactory.onPlayerDestroyItem(EntityPlayer, ItemStack, EnumHand).
This event is fired on the
MinecraftForge.EVENT_BUS.