public abstract static class StructureVillagePieces.Road extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, startPieceboundingBox, componentType| Modifier | Constructor and Description |
|---|---|
|
Road() |
protected |
Road(StructureVillagePieces.Start start,
int type) |
canVillageGoDeeper, chooseProfession, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagers, writeStructureToNBTaddComponentParts, buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseModepublic Road()
protected Road(StructureVillagePieces.Start start, int type)