public static class StructureVillagePieces.Path extends StructureVillagePieces.Road
StructureComponent.BlockSelector
averageGroundLvl, startPiece
boundingBox, componentType
Constructor and Description |
---|
Path() |
Path(StructureVillagePieces.Start start,
int p_i45562_2_,
java.util.Random rand,
StructureBoundingBox p_i45562_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureBoundingBox |
findPieceBox(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175848_1_,
java.util.Random rand,
int p_175848_3_,
int p_175848_4_,
int p_175848_5_,
EnumFacing facing) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canVillageGoDeeper, chooseProfession, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagers
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseMode
public Path()
public Path(StructureVillagePieces.Start start, int p_i45562_2_, java.util.Random rand, StructureBoundingBox p_i45562_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT
in class StructureVillagePieces.Village
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175848_1_, java.util.Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent