public class ChunkProviderOverworld extends java.lang.Object implements IChunkGenerator
Modifier and Type | Field and Description |
---|---|
NoiseGeneratorOctaves |
depthNoise |
NoiseGeneratorOctaves |
forestNoise |
NoiseGeneratorOctaves |
scaleNoise |
protected static IBlockState |
STONE |
Constructor and Description |
---|
ChunkProviderOverworld(World worldIn,
long seed,
boolean mapFeaturesEnabledIn,
java.lang.String p_i46668_5_) |
Modifier and Type | Method and Description |
---|---|
boolean |
generateStructures(Chunk chunkIn,
int x,
int z) |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position) |
void |
populate(int x,
int z) |
Chunk |
provideChunk(int x,
int z) |
void |
recreateStructures(Chunk chunkIn,
int x,
int z) |
void |
replaceBiomeBlocks(int x,
int z,
ChunkPrimer primer,
Biome[] biomesIn) |
void |
setBlocksInChunk(int x,
int z,
ChunkPrimer primer) |
protected static final IBlockState STONE
public NoiseGeneratorOctaves scaleNoise
public NoiseGeneratorOctaves depthNoise
public NoiseGeneratorOctaves forestNoise
public ChunkProviderOverworld(World worldIn, long seed, boolean mapFeaturesEnabledIn, java.lang.String p_i46668_5_)
public void setBlocksInChunk(int x, int z, ChunkPrimer primer)
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
public Chunk provideChunk(int x, int z)
provideChunk
in interface IChunkGenerator
public void populate(int x, int z)
populate
in interface IChunkGenerator
public boolean generateStructures(Chunk chunkIn, int x, int z)
generateStructures
in interface IChunkGenerator
public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures
in interface IChunkGenerator
@Nullable public BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
getStrongholdGen
in interface IChunkGenerator
public void recreateStructures(Chunk chunkIn, int x, int z)
recreateStructures
in interface IChunkGenerator