public class ChunkProviderHell extends java.lang.Object implements IChunkGenerator
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
AIR |
protected static IBlockState |
BEDROCK |
NoiseGeneratorOctaves |
depthNoise |
protected static IBlockState |
GRAVEL |
protected static IBlockState |
LAVA |
protected static IBlockState |
NETHERRACK |
NoiseGeneratorOctaves |
scaleNoise |
protected static IBlockState |
SOUL_SAND |
Constructor and Description |
---|
ChunkProviderHell(World worldIn,
boolean p_i45637_2_,
long seed) |
Modifier and Type | Method and Description |
---|---|
void |
buildSurfaces(int p_185937_1_,
int p_185937_2_,
ChunkPrimer primer) |
boolean |
generateStructures(Chunk chunkIn,
int x,
int z) |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position) |
void |
populate(int x,
int z) |
void |
prepareHeights(int p_185936_1_,
int p_185936_2_,
ChunkPrimer primer) |
Chunk |
provideChunk(int x,
int z) |
void |
recreateStructures(Chunk chunkIn,
int x,
int z) |
protected static final IBlockState AIR
protected static final IBlockState NETHERRACK
protected static final IBlockState BEDROCK
protected static final IBlockState LAVA
protected static final IBlockState GRAVEL
protected static final IBlockState SOUL_SAND
public NoiseGeneratorOctaves scaleNoise
public NoiseGeneratorOctaves depthNoise
public ChunkProviderHell(World worldIn, boolean p_i45637_2_, long seed)
public void prepareHeights(int p_185936_1_, int p_185936_2_, ChunkPrimer primer)
public void buildSurfaces(int p_185937_1_, int p_185937_2_, ChunkPrimer primer)
public Chunk provideChunk(int x, int z)
provideChunk
in interface IChunkGenerator
public void populate(int x, int z)
populate
in interface IChunkGenerator
public boolean generateStructures(Chunk chunkIn, int x, int z)
generateStructures
in interface IChunkGenerator
public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures
in interface IChunkGenerator
@Nullable public BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
getStrongholdGen
in interface IChunkGenerator
public void recreateStructures(Chunk chunkIn, int x, int z)
recreateStructures
in interface IChunkGenerator