public class ChunkProviderEnd extends java.lang.Object implements IChunkGenerator
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
AIR |
protected static IBlockState |
END_STONE |
NoiseGeneratorOctaves |
noiseGen5 |
NoiseGeneratorOctaves |
noiseGen6 |
Constructor and Description |
---|
ChunkProviderEnd(World worldObjIn,
boolean mapFeaturesEnabledIn,
long seed) |
Modifier and Type | Method and Description |
---|---|
void |
buildSurfaces(ChunkPrimer primer) |
boolean |
generateStructures(Chunk chunkIn,
int x,
int z) |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position) |
boolean |
isIslandChunk(int p_185961_1_,
int p_185961_2_) |
void |
populate(int x,
int z) |
Chunk |
provideChunk(int x,
int z) |
void |
recreateStructures(Chunk chunkIn,
int x,
int z) |
void |
setBlocksInChunk(int x,
int z,
ChunkPrimer primer) |
protected static final IBlockState END_STONE
protected static final IBlockState AIR
public NoiseGeneratorOctaves noiseGen5
public NoiseGeneratorOctaves noiseGen6
public ChunkProviderEnd(World worldObjIn, boolean mapFeaturesEnabledIn, long seed)
public void setBlocksInChunk(int x, int z, ChunkPrimer primer)
public void buildSurfaces(ChunkPrimer primer)
public Chunk provideChunk(int x, int z)
provideChunk
in interface IChunkGenerator
public boolean isIslandChunk(int p_185961_1_, int p_185961_2_)
public void populate(int x, int z)
populate
in interface IChunkGenerator
public boolean generateStructures(Chunk chunkIn, int x, int z)
generateStructures
in interface IChunkGenerator
public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures
in interface IChunkGenerator
@Nullable public BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
getStrongholdGen
in interface IChunkGenerator
public void recreateStructures(Chunk chunkIn, int x, int z)
recreateStructures
in interface IChunkGenerator