public class ChunkProviderDebug extends java.lang.Object implements IChunkGenerator
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
AIR |
protected static IBlockState |
BARRIER |
Constructor and Description |
---|
ChunkProviderDebug(World worldIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
generateStructures(Chunk chunkIn,
int x,
int z) |
static IBlockState |
getBlockStateFor(int p_177461_0_,
int p_177461_1_) |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position) |
void |
populate(int x,
int z) |
Chunk |
provideChunk(int x,
int z) |
void |
recreateStructures(Chunk chunkIn,
int x,
int z) |
protected static final IBlockState AIR
protected static final IBlockState BARRIER
public ChunkProviderDebug(World worldIn)
public Chunk provideChunk(int x, int z)
provideChunk
in interface IChunkGenerator
public static IBlockState getBlockStateFor(int p_177461_0_, int p_177461_1_)
public void populate(int x, int z)
populate
in interface IChunkGenerator
public boolean generateStructures(Chunk chunkIn, int x, int z)
generateStructures
in interface IChunkGenerator
public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures
in interface IChunkGenerator
@Nullable public BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
getStrongholdGen
in interface IChunkGenerator
public void recreateStructures(Chunk chunkIn, int x, int z)
recreateStructures
in interface IChunkGenerator