public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelectorfield_143015_kboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
House2() |
House2(StructureVillagePieces.Start start,
int p_i45563_2_,
java.util.Random rand,
StructureBoundingBox p_i45563_4_,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
|
static StructureVillagePieces.House2 |
func_175855_a(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175855_1_,
java.util.Random rand,
int p_175855_3_,
int p_175855_4_,
int p_175855_5_,
EnumFacing facing,
int p_175855_7_) |
protected int |
func_180779_c(int p_180779_1_,
int p_180779_2_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound)
(abstract) Helper method to read subclass data from NBT
|
protected void |
writeStructureToNBT(NBTTagCompound tagCompound)
(abstract) Helper method to write subclass data to NBT
|
canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBTpublic House2()
public House2(StructureVillagePieces.Start start, int p_i45563_2_, java.util.Random rand, StructureBoundingBox p_i45563_4_, EnumFacing facing)
public static StructureVillagePieces.House2 func_175855_a(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175855_1_, java.util.Random rand, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing facing, int p_175855_7_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureVillagePieces.Villagepublic boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int func_180779_c(int p_180779_1_,
int p_180779_2_)
func_180779_c in class StructureVillagePieces.Village