public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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House2() |
House2(StructureVillagePieces.Start start,
int p_i45563_2_,
java.util.Random rand,
StructureBoundingBox p_i45563_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
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static StructureVillagePieces.House2 |
func_175855_a(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175855_1_,
java.util.Random rand,
int p_175855_3_,
int p_175855_4_,
int p_175855_5_,
EnumFacing facing,
int p_175855_7_) |
protected int |
func_180779_c(int p_180779_1_,
int p_180779_2_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound)
(abstract) Helper method to read subclass data from NBT
|
protected void |
writeStructureToNBT(NBTTagCompound tagCompound)
(abstract) Helper method to write subclass data to NBT
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canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT
public House2()
public House2(StructureVillagePieces.Start start, int p_i45563_2_, java.util.Random rand, StructureBoundingBox p_i45563_4_, EnumFacing facing)
public static StructureVillagePieces.House2 func_175855_a(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175855_1_, java.util.Random rand, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing facing, int p_175855_7_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT
in class StructureVillagePieces.Village
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
func_180779_c
in class StructureVillagePieces.Village