public static class StructureVillagePieces.House1 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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House1() |
House1(StructureVillagePieces.Start start,
int p_i45571_2_,
java.util.Random rand,
StructureBoundingBox p_i45571_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
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static StructureVillagePieces.House1 |
func_175850_a(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175850_1_,
java.util.Random rand,
int p_175850_3_,
int p_175850_4_,
int p_175850_5_,
EnumFacing facing,
int p_175850_7_) |
protected int |
func_180779_c(int p_180779_1_,
int p_180779_2_) |
canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, setBlockState, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT
public House1()
public House1(StructureVillagePieces.Start start, int p_i45571_2_, java.util.Random rand, StructureBoundingBox p_i45571_4_, EnumFacing facing)
public static StructureVillagePieces.House1 func_175850_a(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175850_1_, java.util.Random rand, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing facing, int p_175850_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
func_180779_c
in class StructureVillagePieces.Village