public class TileEntityDispenser extends TileEntityLockable implements IInventory
| Modifier and Type | Field and Description |
|---|---|
protected java.lang.String |
customName |
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj| Constructor and Description |
|---|
TileEntityDispenser() |
| Modifier and Type | Method and Description |
|---|---|
int |
addItemStack(ItemStack stack)
Add the given ItemStack to this Dispenser.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
int |
getDispenseSlot() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setCustomName(java.lang.String customName) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getCapability, getDisplayName, getLockCode, hasCapability, isLocked, setLockCodeaddInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validateclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitmarkDirtygetDisplayNamepublic int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic ItemStack removeStackFromSlot(int index)
removeStackFromSlot in interface IInventorypublic int getDispenseSlot()
public void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic int addItemStack(ItemStack stack)
public java.lang.String getName()
getName in interface IWorldNameablepublic void setCustomName(java.lang.String customName)
public boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic void readFromNBT(NBTTagCompound compound)
readFromNBT in class TileEntityLockablepublic void writeToNBT(NBTTagCompound compound)
writeToNBT in class TileEntityLockablepublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic java.lang.String getGuiID()
getGuiID in interface IInteractionObjectpublic Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer in interface IInteractionObjectpublic int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic void clear()
clear in interface IInventory