public class TileEntityDispenser extends TileEntityLockable implements IInventory
Modifier and Type | Field and Description |
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protected java.lang.String |
customName |
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
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TileEntityDispenser() |
Modifier and Type | Method and Description |
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int |
addItemStack(ItemStack stack)
Add the given ItemStack to this Dispenser.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
int |
getDispenseSlot() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setCustomName(java.lang.String customName) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getCapability, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public int getDispenseSlot()
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public int addItemStack(ItemStack stack)
public java.lang.String getName()
getName
in interface IWorldNameable
public void setCustomName(java.lang.String customName)
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public void writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory