public class EntityLeashKnot extends EntityHanging
facingDirection, hangingPositionaddedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj| Constructor and Description |
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EntityLeashKnot(World worldIn) |
EntityLeashKnot(World worldIn,
BlockPos hangingPositionIn) |
| Modifier and Type | Method and Description |
|---|---|
static EntityLeashKnot |
createKnot(World worldIn,
BlockPos fence) |
protected void |
entityInit() |
float |
getEyeHeight() |
int |
getHeightPixels() |
static EntityLeashKnot |
getKnotForPosition(World worldIn,
BlockPos pos) |
int |
getWidthPixels() |
boolean |
interactFirst(EntityPlayer playerIn)
First layer of player interaction
|
boolean |
isInRangeToRenderDist(double distance)
Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
length * 64 * renderDistanceWeight Args: distance
|
void |
onBroken(Entity brokenEntity)
Called when this entity is broken.
|
boolean |
onValidSurface()
checks to make sure painting can be placed there
|
void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
updateFacingWithBoundingBox(EnumFacing facingDirectionIn)
Updates facing and bounding box based on it
|
void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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boolean |
writeToNBTOptional(NBTTagCompound tagCompund)
Either write this entity to the NBT tag given and return true, or return false without doing anything.
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addVelocity, attackEntityFrom, canBeCollidedWith, getHangingPosition, getHorizontalFacing, hitByEntity, moveEntity, onUpdate, setPosition, shouldSetPosAfterLoadingaddChatMessage, addEntityCrashInfo, addToPlayerScore, applyEnchantments, applyEntityCollision, canAttackWithItem, canBePushed, canCommandSenderUseCommand, canRenderOnFire, canRiderInteract, canTriggerWalking, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getBrightness, getBrightnessForRender, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getFlag, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getMountedYOffset, getName, getNBTTagCompound, getParts, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, interactAt, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, replaceItemInInventory, resetEntityId, resetHeight, sendCommandFeedback, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPositionAndRotation, setPositionAndRotation2, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, spawnRunningParticles, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBTpublic EntityLeashKnot(World worldIn)
protected void entityInit()
entityInit in class EntityHangingpublic void updateFacingWithBoundingBox(EnumFacing facingDirectionIn)
updateFacingWithBoundingBox in class EntityHangingpublic int getWidthPixels()
getWidthPixels in class EntityHangingpublic int getHeightPixels()
getHeightPixels in class EntityHangingpublic float getEyeHeight()
getEyeHeight in class Entitypublic boolean isInRangeToRenderDist(double distance)
isInRangeToRenderDist in class Entitypublic void onBroken(Entity brokenEntity)
onBroken in class EntityHangingpublic boolean writeToNBTOptional(NBTTagCompound tagCompund)
writeToNBTOptional in class Entitypublic void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT in class EntityHangingpublic void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT in class EntityHangingpublic boolean interactFirst(EntityPlayer playerIn)
interactFirst in class Entitypublic boolean onValidSurface()
onValidSurface in class EntityHangingpublic static EntityLeashKnot createKnot(World worldIn, BlockPos fence)
public static EntityLeashKnot getKnotForPosition(World worldIn, BlockPos pos)