public abstract class EntityHanging extends Entity
Modifier and Type | Field and Description |
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EnumFacing |
facingDirection
The direction the entity is facing
|
protected BlockPos |
hangingPosition |
addedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
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EntityHanging(World worldIn) |
EntityHanging(World worldIn,
BlockPos hangingPositionIn) |
Modifier and Type | Method and Description |
---|---|
void |
addVelocity(double x,
double y,
double z)
Adds to the current velocity of the entity.
|
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
|
protected void |
entityInit() |
BlockPos |
getHangingPosition() |
abstract int |
getHeightPixels() |
EnumFacing |
getHorizontalFacing() |
abstract int |
getWidthPixels() |
boolean |
hitByEntity(Entity entityIn)
Called when a player attacks an entity.
|
void |
moveEntity(double x,
double y,
double z)
Tries to moves the entity by the passed in displacement.
|
abstract void |
onBroken(Entity brokenEntity)
Called when this entity is broken.
|
void |
onUpdate()
Called to update the entity's position/logic.
|
boolean |
onValidSurface()
checks to make sure painting can be placed there
|
void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setPosition(double x,
double y,
double z)
Sets the x,y,z of the entity from the given parameters.
|
protected boolean |
shouldSetPosAfterLoading() |
protected void |
updateFacingWithBoundingBox(EnumFacing facingDirectionIn)
Updates facing and bounding box based on it
|
void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addChatMessage, addEntityCrashInfo, addToPlayerScore, applyEnchantments, applyEntityCollision, canAttackWithItem, canBePushed, canCommandSenderUseCommand, canRenderOnFire, canRiderInteract, canTriggerWalking, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getBrightness, getBrightnessForRender, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getEyeHeight, getFlag, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getMountedYOffset, getName, getNBTTagCompound, getParts, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, interactAt, interactFirst, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, replaceItemInInventory, resetEntityId, resetHeight, sendCommandFeedback, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPositionAndRotation, setPositionAndRotation2, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, spawnRunningParticles, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptional
protected BlockPos hangingPosition
public EnumFacing facingDirection
public EntityHanging(World worldIn)
protected void entityInit()
entityInit
in class Entity
protected void updateFacingWithBoundingBox(EnumFacing facingDirectionIn)
public void onUpdate()
public boolean onValidSurface()
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
public boolean hitByEntity(Entity entityIn)
hitByEntity
in class Entity
public EnumFacing getHorizontalFacing()
getHorizontalFacing
in class Entity
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class Entity
public void moveEntity(double x, double y, double z)
moveEntity
in class Entity
public void addVelocity(double x, double y, double z)
addVelocity
in class Entity
public void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT
in class Entity
public abstract int getWidthPixels()
public abstract int getHeightPixels()
public abstract void onBroken(Entity brokenEntity)
protected boolean shouldSetPosAfterLoading()
shouldSetPosAfterLoading
in class Entity
public void setPosition(double x, double y, double z)
setPosition
in class Entity
public BlockPos getHangingPosition()