public class RenderWolf extends RenderLiving<EntityWolf>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWolf(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityWolf entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityWolf entity)
Returns the location of an entity's texture.
|
protected float |
handleRotationFloat(EntityWolf livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
|
canRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderWolf(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat in class RendererLivingEntity<EntityWolf>public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWolf>protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture in class Render<EntityWolf>