public class RenderWither extends RenderLiving<EntityWither>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWither(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityWither entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntityWither entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityWither entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderWither(RenderManager renderManagerIn)
public void doRender(EntityWither entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityWither>
protected ResourceLocation getEntityTexture(EntityWither entity)
getEntityTexture
in class Render<EntityWither>
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityWither>