public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWitch(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityWitch entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(EntityWitch entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityWitch entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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void |
transformHeldFull3DItemLayer() |
canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderWitch(RenderManager renderManagerIn)
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityWitch>
protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture
in class Render<EntityWitch>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RendererLivingEntity<EntityWitch>
protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityWitch>