public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWitch(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityWitch entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityWitch entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityWitch entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
void |
transformHeldFull3DItemLayer() |
canRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelpublic RenderWitch(RenderManager renderManagerIn)
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWitch>protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture in class Render<EntityWitch>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RendererLivingEntity<EntityWitch>protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntityWitch>