public class RenderPlayer extends RendererLivingEntity<AbstractClientPlayer>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderPlayer(RenderManager renderManager) |
RenderPlayer(RenderManager renderManager,
boolean useSmallArms) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(AbstractClientPlayer entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(AbstractClientPlayer entity)
Returns the location of an entity's texture.
|
ModelPlayer |
getMainModel() |
protected void |
preRenderCallback(AbstractClientPlayer entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
void |
renderLeftArm(AbstractClientPlayer clientPlayer) |
protected void |
renderLivingAt(AbstractClientPlayer entityLivingBaseIn,
double x,
double y,
double z)
Sets a simple glTranslate on a LivingEntity.
|
protected void |
renderOffsetLivingLabel(AbstractClientPlayer entityIn,
double x,
double y,
double z,
java.lang.String str,
float p_177069_9_,
double p_177069_10_) |
void |
renderRightArm(AbstractClientPlayer clientPlayer) |
protected void |
rotateCorpse(AbstractClientPlayer bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
void |
transformHeldFull3DItemLayer() |
addLayer, canRenderName, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, shouldRender
public RenderPlayer(RenderManager renderManager)
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
public ModelPlayer getMainModel()
getMainModel
in class RendererLivingEntity<AbstractClientPlayer>
public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RendererLivingEntity<AbstractClientPlayer>
protected ResourceLocation getEntityTexture(AbstractClientPlayer entity)
getEntityTexture
in class Render<AbstractClientPlayer>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RendererLivingEntity<AbstractClientPlayer>
protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<AbstractClientPlayer>
protected void renderOffsetLivingLabel(AbstractClientPlayer entityIn, double x, double y, double z, java.lang.String str, float p_177069_9_, double p_177069_10_)
renderOffsetLivingLabel
in class Render<AbstractClientPlayer>
public void renderRightArm(AbstractClientPlayer clientPlayer)
public void renderLeftArm(AbstractClientPlayer clientPlayer)
protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z)
renderLivingAt
in class RendererLivingEntity<AbstractClientPlayer>
protected void rotateCorpse(AbstractClientPlayer bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<AbstractClientPlayer>