public class RenderSlime extends RenderLiving
mainModel, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSlime(ModelBase p_i1267_1_,
ModelBase p_i1267_2_,
float p_i1267_3_) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntitySlime p_110775_1_) |
protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_) |
protected void |
preRenderCallback(EntitySlime p_77041_1_,
float p_77041_2_) |
protected int |
shouldRenderPass(EntityLivingBase p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
protected int |
shouldRenderPass(EntitySlime p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected int shouldRenderPass(EntitySlime p_77032_1_, int p_77032_2_, float p_77032_3_)
protected void preRenderCallback(EntitySlime p_77041_1_, float p_77041_2_)
protected ResourceLocation getEntityTexture(EntitySlime p_110775_1_)
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback
in class RendererLivingEntity
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
shouldRenderPass
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture
in class Render